Costume Course Descriptions
BFA / MFA
Costume Design and Technology
16-THPR- 100 / 700 Intro to Costume: (3ug/3G)
An introduction to the process of costume design for the stage from playscript to the production. Critiques and discussions of live performances. Costume Lab and Crew as part of course.
16-THPR- 201 Introduction to Costume Construction: (3ug)
An introduction to the study and practice of core costume construction skills. Topics include proper machine use and maintenance, basic machine and hand-sewing techniques, seams and seam finishes, zippers, pockets, and other foundation skills of costume construction. Pre/Co-requisite for all costume design and technology courses.
16-THPR-202 / 702 Costume Construction: (3ug / 4G)
A continuation of costume construction core skill-building. Topics include research and construction of period corsets, 18th century breeches, and 16th to 18th century bodices and skirts. Prerequisite: Introduction to Costume Construction or Permission of Instructor.
16-THPR-203 Costume Shop Management: (3ug)
A course designed to develop the costume student’s ability to organize, plan, and execute all information pertinent to producing costumes for a realized production. Communication and planning skills for both preliminary and production phases are emphasized. Material and labor cost estimates, production calendars, out-sourcing, spreadsheets and season planning will be discussed.
16-THPR-703 Graduate Costume Shop Management: (4G)
This course is designed to develop the Graduate costume student’s ability to organize, plan for, and execute all of the information it takes to produce a realized production. Communication and planning skills will be emphasized in both the preliminary and production phase of two contrasting productions through a series of projects designed to develop a skill set that will serve the student as a future professional costume shop manager. Permission of Instructor.
16-THPR-101 Fundamentals of Costume Design: (3ug)
A study of design elements, including line, shape, volume, scale, color, texture, etc, as used by costume designers; The study of textiles and costume materials; Costume Design process, procedures and paperwork.
16-THPR-102 Character Figure Drawing: (3ug)
A study of the human body as it relates to theatrical characterization including age, size, proportion, movement, emotion, etc. Prerequisite: Fundamentals of Costume Design
16-THPR -103 Costume Rendering: (3ug)
A study of media and its application as used in costume rendering. Beginning rendering projects in color, texture, fabric/color matching, layout and design of costume plates, etc. Prerequisite: Fundamentals of Costume Design, Character Figure Drawing
16-THPR-781 Advanced Character Figure Drawing: (4G)
Advanced study of the human body as it relates to characterization, including but not limited to: Age, size, proportion, emotion, etc. May be repeated. Permission of Instructor
16-THPR-782 Advanced Costume Rendering: (4G)
A further study of media and its application as used in costume rendering. Advanced rendering projects in color, texture, fabric/color matching, layout and design of costume plates, etc. May be repeated. Permission of Instructor
16-THPR 254,5,6 / 754,5,6 The History of Costume and Pattern Development: (3ug/ 4G)
A study of the evolution and development of dress (costume) and personal adornment from pre-history to contemporary time including an examination of the development of patterning, cutting and construction techniques throughout.
16-THPR-301/801 Pattern Drafting I (3ug/ 4G)
Pattern drafting I is an introductory level course intended to develop the students understanding of basics pattern drafting. The core work will include drafting garments for each quadrant of the body, creating mock-ups and testing for fit. Prerequisites:Intro to Costume Construction, Costume Construction, Tailoring I or by Permission of Instructor
16-THPR-404/804 Pattern Drafting II (3ug/ 4G)
Pattern drafting II is a course that is intended to further the students basic patterning skill set by drafting patterns for bias garments, stretch knit garments and historical garments. Both modern drafting and historical drafting techniques will be introduced. The students will create mock-ups and test fit on both the form and a model. Prerequisites: Pattern Drafting I, Costume Construction or Permission of Instructor
16-THPR-884 Pattern Drafting III (4G)
Pattern drafting III is an advanced patterning course designed to further the student’s skills by introducing the element of full realized production deadlines. The advanced student will be assigned an appropriate collection of garments to pattern and construct for one or more realized productions during that quarter. Prerequisites: Pattern Drafting II, Draping II, Tailoring II. Pre/Co Requisite: Advanced Costume Construction or permission of instructor
16-THPR-302/802 Draping I (3ug/ 4G)
Draping I is designed to further the student’s understanding of pattern making through the exploration the three dimensional techniques of draping. The core work will include the elements of sculpture through draping, understanding fabrics, creating mock-ups and testing for fit. Prerequisites: Intro to Costume Construction, Costume Construction, Pattern Drafting I or Permission of Instructor
16-THPR-405/805 Draping II (3ug/ 4G)
Draping II continues exploration of pattern making as sculpture. At this level the student will also be introduced to reading and interpreting renderings, researching historical garments, creating mock-ups and test fit on both the form and a model. Prerequisites: Draping I, Pattern Drafting I, Costume Construction, or Permission of Instructor
16-THPR-883 Draping III (4G)
Draping III is an advanced patterning course designed to introduce the student to the leadership skills that are required of a professional draper. The student draper will be assigned an appropriate collection of garments to create patterns for one or more reanalyzed productions during that quarter. The student draper will be expected to create patterns, organize and lead an assigned team of assistants through the production of the assigned garments from start to finish. Prerequisites: draping II, pattern drafting II. Pre/Co Requisites: Advanced Costume Construction, or Permission of Instructor.
16-THPR-303/803 Tailoring I
Tailoring I is an introductory course designed to develop the students skills in the sewing techniques of tailoring. The core work will include a variety of projects that will explore several tailoring techniques both historical and contemporary. Prerequisites: Intro to Costume Construction, Costume Construction or Permission of Instructor
16-THPR-406/806 Tailoring II
Tailoring II expands both the students construction and patterning skills. The core work will include and in depth study of men’s historical coats and vest, creating historical patterns and tailoring historical patterns. Pattern development will include mock-ups, test fitting, cutting and tailoring a minimum of one complete men’s historical garment. Prerequisites: Tailoring I, Pattern Drafting I, Draping I, Advanced Costume Construction or Permission of Instructor
16-THPR-885 Tailoring III: (4G)
The core work will include and in depth study of men’s historical coats and vest, creating historical patterns and tailoring historical patterns. Pattern development will include mock-ups, test fitting, cutting and tailoring a minimum of one complete men’s historical garment.
Prerequisites: Tailoring II, Pattern Drafting II, Draping II, Advanced Costume Construction or Permission of Instructor
16-THPR-461,2,3 / 861,2,3 Costume Design I: (3ug/ 4G)
Emphasis on script and character analysis, research, and production processes as they relate to costume design for contemporary and period plays. Project designing of plays with continued emphasis on figure drawing and rendering techniques. Possible costume design assisting as part of class.
16-THPR-464,5,6 / 864,5,6 Costume Design II: (3ug/ 4G)
Project designing for drama, musical theatre, opera and dance with emphasis on character development through costume. Production processes, intermediate rendering techniques, design assisting. Possible design assignments of studio productions may be part of course work. Production book development. Portfolio Preparation.
16-THPR-474,5,6 / 867,8,9 Costume Design III: (3ug/ 4G)
Advanced projects in designing costumes for drama, opera, musical theatre and dance with emphasis on developing and working within production concepts. Advanced rendering techniques. Possible design assisting. Possible design assignments of studio and/or mainstage productions. Production book development. Portfolio Preparation. Prerequisite: Permission of Instructor.
16-THPR-891,2,3 Costume Design IV: (4G) Realized production design for Operas, Musicals or Plays. Permission of Instructor
16-THPR-487 / 887 Millinery: (3ug/ 4G)
Traditional and non-traditional methods of hat making are explored. Lecture/Demonstration format with individual projects. Production assignments as part of class are possible
16-THPR-488/888 Fabric Modification (3ug/ 4G) The study of fabric modification for the Theatre including painting, dyeing, printing, distressing, color matching, etc. Lecture/Demonstration format with individual projects. Production assignments as part of class are possible.
16-THPR-489/889 Masks and Jewelry (3ug/ 4G)
Mask and jewelry making for the Theatre including traditional and non-traditional methods. Lecture/Demonstration format with individual projects. Production assignments as part of class are possible.
16-THPR-882 Advanced Costume Crafts ( 4G)
Advanced studies and projects in costume crafts. Topics may include millinery, fabric modification, masks, jewelry, fabric manipulation, etc. Non-traditional materials and techniques may be investigated. Production assignments as part of class may be possible. Offered every quarter. May be repeated. Permission of Instructor
16-THPR-886 Advanced Costume Construction (4G)
Advanced Costume Construction is a continuation of core construction techniques including cutting and fabric preparation. Topics will include historical garments, specialty garments, and non-traditional garments as production requirements allow. This course will include realized production projects as well as class study. May be repeated. Permission of Instructor
Prerequisites: costume construction or by permission of instructor
16-THPR-544,5,6 Costume Lab and Crew: (2ug / 2G)
Practical production crew work in the execution of costumes and accessories for major opera, musical theatre and drama productions. May be repeated for credit.
16-THPR-500-001 Workshop Practicum: (1-6 ug/G)
Practical application of design and technology for workshop productions. May be repeated for credit.
16-THPR-810 Design/Technology Research Project:: (6G)
(MFA Thesis) Culmination of graduate student study resulting in a final major design or technology effort with associated research paper and oral defense of project before a select faculty committee.
16-THPR-660-001 Special Topics: (1-4 ug/ G)
Topics established by the area faculty on an as-needed basis.
revised February, 2008